Roleplaying games have given us all so many tense, funny, poignant and exciting times - but they leave nothing behind. This site is my attempt to set up some sort of memorial to the adventures created by the Spalding University [sic] roleplaying team - some of the finest roleplayers I've had the privilege to game with.
I'm intending to create a page for each of the campaigns we've started and even those few we've finished. I'd like to post up plot summaries, character sheets, art, music and any other imaginative resources the games have thrown up along the way. My memory is incomplete - indeed, the marvellous Dun Ringill chronicle has already faded too far from recall - so please supplement with what I've forgotten, or remind me where I've misremembered.
It started off as a homegrown Lovecraftian campaign, but our rules for Horror of Cthulhu turned into an authentic indie RPG wih some very novel mechanics. We used it for some homegrown scenarios and took it in turns to GM Masks of Nyarlathotep leading to the final, bloody conclusion (everyone died).
Anyway, I put together Horror of Cthulhu as a print-on-demand book and made it available through Amazon. You can buy it here at a not-for-profit price.
And there's a website all about supporting the game growing here.
Our latest Changeling: The Dreaming chronicle is being hosted on Obsidian Portal, a rather fine wiki site for RPGs.
Every year the school has an "Activities Week" and this year I've been running an introduction to (Basic) D&D for all the Y9 (13-year-old) boys. It's been a big hit and thanks to Dave Turner, Alec Turner and Jim Smith for DMing as well as the other students who helped out.
I'll put some thoughts about the experience on the Blog, but I'm quite proud of the introductory scenario "Death To The Dragon!", which I'll post up on the Resources Page.
Yes, plans are afoot to take the Spalding Team to compete in the 2010 Student Roleplaying Nationals. We will of course be a tiny team and won't win overall, but we can make an impression, I'm sure. I'd also like to take a game up there to run on hapless students. Dr Who is tempting, but it's hard to come up with a scenario that does full justice to the rules and fits into the timespan. Instead, I'm working on Innsmouth's Got Talent, a rather silly take on Call of Cthulhu mixing monsters and karaoke in equal measures. What do you mean, you've not read The Shadow Over Innsmouth? Well follow this link and read H P Lovecraft's miscegenic horror classic.
Well, update: the Innsmouth scenario got over-ambitious but I'll be instead offering an Edwardian genre mash-up called Bring Me the Head of Peter Pan and Dave will be offering a medieval superhero adventure set in the Kingdom of Outremer during the Crusades.
Rather than wait about for the Doctor Who roleplaying game being published this year, we wrote our own. And you know, it's not half bad. Click the Doctor Who tab for the campaign write-ups or just click here to have a look at the rules. It's in ongoing development, but it's complete as it stands. We're using a deck of customised cards instead of dice and a blunt-as-a-spoon set of mechanics that are based around trying to capture the texture of Who rather than being gritty or realistic or comprehensive or anything. Or maybe I just have too much time on my hands.
Yes, it's the old D&D basic set from the '70s. A strange blue rulebook, paraphrasing all the nonsense from Gary Gygax's rules and making (some) sense of it, along with Module B1: In Search of the Unknown. Also, some cheap polydice. But it changed my life... In fact, I can't look at this image without that inexpressable yearning for childhood welling up inside me.
It's about time we shared our earliest experiences of roleplaying games. How old, who with, was it any good - you know, the way regular folks discuss losing their virginity. Look for the "Birth of a Roleplayer" thread on the Forum.
Oh. We ran an Old Skool D&D game with a view to a future mini-campaign. The write up is here.
Well, frankly, yes. But anyway, we've been discussing various things about Vampire: The Masquerade that irk us in such an otherwise-delightful game system. This has led to ongoing late night debates, fuelled with wine, about "fixing" various rules and concepts. We're following Wittgenstein's dictum that everything should be left where it is - in other words, the popular Clan perceptions don't get changed and there's still a role for the "old" Clan types.
Also in discussion, but not yet written: